Crossplay Game Analysis
You played TRAIN for 31. There was a seven-tile play for 72 sitting right there. The coach finds it, tells you why it scored more, and turns the whole thing into a card you can share.
Find the highest-scoring move you can play right now.
Or tap a square and type. Nothing is uploaded.
Board size is 15 by 15.
Unseen tiles
104 of 104 tiles are still unseen (bag + opponent racks).
- A9
- B2
- C2
- D5
- E13
- F2
- G3
- H4
- I8
- J1
- K1
- L4
- M2
- N5
- O8
- P2
- Q1
- R6
- S5
- T7
- U4
- V2
- W2
- X1
- Y2
- Z1
- ?2
Enter the tiles already on the board, add your rack, then press Find best moves. Everything runs on your device.
What the coach tells you
Every line of commentary is derived from solver output — scores, tile counts, multipliers and coordinates. Nothing is written by a language model, so the same position always produces the same advice, and every claim can be checked against the score breakdown next to it.
The four things worth reading first
- Points missed. The gap between your play and the best one available. Under five is noise; over twenty usually means there was a sweep or a premium square you did not see.
- Your rank. Where your move landed among every legal play. Rank 3 of 1,200 is a good turn even if the raw gap looks bad.
- Cross-words. Big plays often score twice — once for the main word and again for the short words formed alongside it. If the best move formed two crosses and yours formed none, that is the lesson.
- Your leave. The tiles you kept. All vowels or all consonants tends to cost you the following turn, whatever this turn scored.
Working through a whole game
Set up the board before your first turn, analyse the move, then press Apply move in the solver to write it in and carry on. It takes a couple of minutes to review a full game and it is by far the fastest way to spot a habit — most players find they consistently miss the same one thing, usually parallel plays or the S hooks.
Study the ideas behind the misses
- Strategy GuideTen ideas that add points to every game.
- Sweep WordsThe six-letter stems that turn into sweeps.
- Two-Letter WordsThe list that wins the most points per tile.
- Scoring RulesHow a play is scored, worked through step by step.
- Practice ModeFind the best move yourself, one hint at a time.
- Crossplay SolverEnter your board and rack, get every legal move ranked by score.
Common questions
What do I need to enter?
Three things: the board as it looked before your turn, the seven tiles you were holding, and the move you played. Turn on "Enter my move", then tap the squares you played on and type the letters.
Why does it say my move is not in the dictionary?
Either a letter is in the wrong square, or the word is one the open reference dictionary does not carry. Check the placement first — a single tile in the wrong column changes the word entirely.
Is the "points missed" number the whole story?
No, and it is worth being honest about that. It compares raw score only. A play worth five fewer points that keeps a balanced rack, or denies a triple word, is often the better move. Treat the number as a prompt to look, not a verdict.
Can I share the result?
Yes. The share card carries only the two words and two scores — never your board, your rack or your game. On phones it opens the native share sheet; everywhere else it copies to the clipboard, and you can always download the PNG.