Words With Friends Tile Values
What every letter is worth, sortable. The prices are the game\u2019s own and they are not the ones you know from other word games \u2014 which changes which racks are good.
| Letter | Value | Tiles in bag | Share of bag |
|---|---|---|---|
| A | 1 | 9 | 8.7% |
| B | 4 | 2 | 1.9% |
| C | 4 | 2 | 1.9% |
| D | 2 | 5 | 4.8% |
| E | 1 | 13 | 12.5% |
| F | 4 | 2 | 1.9% |
| G | 3 | 3 | 2.9% |
| H | 3 | 4 | 3.8% |
| I | 1 | 8 | 7.7% |
| J | 10 | 1 | 1.0% |
| K | 5 | 1 | 1.0% |
| L | 2 | 4 | 3.8% |
| M | 4 | 2 | 1.9% |
| N | 2 | 5 | 4.8% |
| O | 1 | 8 | 7.7% |
| P | 4 | 2 | 1.9% |
| Q | 10 | 1 | 1.0% |
| R | 1 | 6 | 5.8% |
| S | 1 | 5 | 4.8% |
| T | 1 | 7 | 6.7% |
| U | 2 | 4 | 3.8% |
| V | 5 | 2 | 1.9% |
| W | 4 | 2 | 1.9% |
| X | 8 | 1 | 1.0% |
| Y | 3 | 2 | 1.9% |
| Z | 10 | 1 | 1.0% |
| ? | 0 | 2 | 1.9% |
104 tiles in total, including 2 blanks. A blank always scores 0, whatever letter it stands in for.
The prices that catch people out
Three differences do most of the damage to intuition carried over from other word games. N is worth two, not one. C, M, P, W, B and F are all worth four, which makes them expensive rather than filler. And Y is three, which quietly makes a lot of ordinary words better than they look.
The effect is that a rack of common consonants is worth more here than elsewhere, and that dumping a C or an M to keep a vowel is a real cost rather than a free tidy-up.
Face value is not what a tile earns
The number on a tile is what it scores. What it earns depends on the square underneath it and the words it forms. An eight-point X on a triple letter square, placed so it reads in both directions, earns forty-eight. The same X in the middle of a long word on plain squares earns eight.
That gap is where the game is played, and it is why the solver ranks by what a move actually scores rather than by the tiles it spends.
What to hold and what to spend
- Hold the blank. It scores nothing, and it is still the most valuable tile in the bag, because it makes the 35-point seven-tile play possible.
- Hold the S. One point, and it turns any noun on the board into a hook you can build through.
- Spend J, Q, X and Z early. Eight and ten points each, and each turn you hold one you are playing with six tiles instead of seven.
Words With Friends tools
- Words With Friends SolverEnter your board and rack, get every legal move ranked by score.
- WWF Screenshot SolverUpload a screenshot and let the board read itself.
- WWF Word FinderType your letters, see every word you can make.
- WWF Move AnalyzerScore the move you played and see what you missed.
- WWF PracticeFind the best move yourself, one hint at a time.
- WWF Dictionary CheckerIs that word playable? Check it instantly.
Common questions
Why is N worth two here?
Because the prices are set for this game rather than inherited from another. The practical effect is that ordinary consonant-heavy racks score better than players expect coming from other word games.
Are these values verified?
They are the published Words With Friends Classic values, kept in one configuration file rather than scattered through the code. If the game changes them, correcting them in that one place updates the solver, the scores and this table together.
Does a blank ever score?
Never. It takes the letter you choose and contributes zero points, in every word it forms. What it buys is the seven-tile bonus and the word you could not otherwise spell.
Word validity is checked against an open reference dictionary. Word acceptance may vary slightly from the current in-game dictionary. TilePlayCoach is an independent word-game helper and is not affiliated with, sponsored by, or endorsed by Zynga.